Ultimate 10-pass
Warmup game for 2 teams with varable rules on movement, contact and turnovers
Drill Details
Skill Levels: Beginner
Complexity: Low
Suggested Length: 15-20 minutes
Number of People: 8 - 16
Focus Areas
Skills: Throw/catch
Positions: Chaser
Drill Types
N/A
Detailed Description
2 teams try to pass the quaffle 10 times without it hitting the floor or being intercepted. No Running with the ball. Handoffs do not count as pass. Defenders can only block shots, but not attack a possessed ball. Touching a possesed ball or ball carrier: step back 1m. Defenders can count down to force turnover on time. Variation: only intercepted (caught) balls turn it over, knocking it out of the air to the ground resets score to 0. Variation: Designate a VIP per team whos catches is worth 2-5 normal catches. Make the VIP a player who normally does not get a lot of passes. If the opponents cover the VIP to well their team will win by using the other free options and in the next round the VIP will be covered less and get more chances to be free and receive passes.
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